Coach’s Glossary
The words coaches use, in plain English. Each one links to the breakdowns that show it.
No terms match. Try a shorter word.
Offense 23
A cut toward the basket behind a defender who is denying the pass. The classic punishment for overplaying.
Read more → Corner threeThe shortest three-pointer, about 22 feet. One of the most valuable shots in basketball, which is why offenses fight to create it.
Read more → Drive and kickAttack the basket, draw a helping defender, then pass out to the shooter that defender just left.
Read more → Early offenseRunning a quick action in the first seconds of the shot clock, before the defense is organized.
Read more → Extra passPassing up a good shot to give a teammate a great one. Good offenses make defenses rotate one more time than they can handle.
Read more → Five-outAll five offensive players start outside the three-point line, emptying the paint for drives and cuts.
Read more → Ghost screenA player runs up as if to set a screen, then pops out to the three-point line without touching anyone. Defenders who over-help get caught looking.
Read more → HandoffThe ball handler hands the ball to a teammate running past, and their bodies form a screen at the same time. Often called a DHO (dribble handoff).
Read more → IsolationThe offense clears one side of the floor so one player can attack his defender one-on-one.
Read more → LobA high pass near the rim for a teammate to catch and finish above the defense, usually off a pick-and-roll or a cut.
Read more → Paint touchGetting the ball into the lane, by dribble or pass. The defense has to collapse, which opens shots everywhere else.
Read more → Pick-and-popLike a pick-and-roll, except the screener steps out for a jump shot instead of rolling to the rim. Deadly when the screener can shoot threes.
Read more → Pick-and-rollOne player sets a screen for the ball handler, then rolls toward the basket. The most common action in the NBA, and the root of most of the terms on this page.
Read more → Pocket passA bounce pass to the rolling screener, slipped between the two defenders guarding the pick-and-roll.
Read more → Post upCatching the ball with your back to the basket near the paint, usually to use a size or strength advantage.
Read more → RejectThe ball handler goes away from a screen instead of using it, usually because the defense has loaded up on the screen side.
Read more → RelocationMoving to a new open spot right after passing, so your defender loses track of you.
Read more → Short rollThe screener catches the ball around the free-throw line after the defense traps the ball handler, then makes a play with four attackers against three defenders.
Read more → SlipThe screener cuts to the basket before actually making contact on the screen, usually because the defense is about to switch or trap.
Read more → Snake dribbleAfter using a screen, the ball handler dribbles back toward the side the screen came from, keeping the defender stuck behind him.
Read more → SpacingWhere offensive players stand so that any defender who helps leaves a shooter open. Good spacing makes driving lanes appear.
Read more → SwingMoving the ball quickly from one side of the floor to the other so the defense has to shift and rotate.
Read more → TransitionAttacking before the defense is set, usually right after a rebound, steal or block.
Read more →Set plays 18
Short for “after timeout”: a play the coach draws up during a timeout. Often the best look at a coach’s creativity.
Read more → Back screenA screen set behind a defender so the cutter can run toward the basket while the defender is blindsided.
Read more → BLOBBaseline out-of-bounds play: a set run when the ball is inbounded from under the opponent’s basket.
Read more → Chicago actionA down screen that flows straight into a handoff, so the shooter comes off two actions in a row.
Read more → DelayAn offense run through a big man at the top of the key, who passes and hands off to cutters around him.
Read more → Down screenA screen set facing the baseline to free a teammate coming up toward the ball. Also called a pin-down.
Read more → Elevator screenTwo players stand side by side, let a shooter run between them, then close the gap like elevator doors on the chasing defender.
Read more → Flare screenA screen that pushes a shooter away from the ball, toward the wing or corner, where there is room to catch and shoot.
Read more → FlexA cut along the baseline off a screen, followed by a down screen for the screener. Old school, still everywhere.
Read more → FloppyA shooter starts under the basket and chooses a side, running off screens set by teammates on both sides of the lane.
Read more → HammerA baseline screen that frees a shooter in the far corner while the ball handler drives.
Read more → HornsTwo bigs at the elbows and shooters in the corners. The starting point for dozens of set plays.
Read more → Iverson cutA cut across the top of the floor from wing to wing, using screens at both elbows.
Read more → PistolEarly offense where the guard and the wing on one side run a quick handoff or pick-and-roll as the ball comes up the floor.
Read more → SLOBSideline out-of-bounds play: a set run when the ball is inbounded from the sideline, often late in games.
Read more → Spain pick-and-rollA normal pick-and-roll plus a back screen on the roller’s defender. Two screens, one confused defense.
Read more → Stagger screenTwo screens set one after the other for the same cutter, usually to free a shooter.
Read more → Zipper cutA player cuts straight up from near the basket to the top of the key to catch the ball.
Read more →Defense 23
A zone with two defenders up top and three across the bottom, protecting the paint and inviting outside shots.
Read more → BlitzBoth defenders jump the ball handler at the screen to force the ball out of his hands. Also called a trap.
Read more → Box outGetting your body between your opponent and the basket before a rebound, so he can’t get to the ball.
Read more → Box-and-oneFour defenders play a zone shaped like a box while one chases the opponent’s best player everywhere.
Read more → ChargeAn offensive foul called when a defender has already set his feet in the path of a driving player before contact.
Read more → CloseoutRunning at a shooter after helping, under control with hands high, to contest the shot without fouling or getting driven past.
Read more → DenyGuarding a player away from the ball so he can’t catch a pass where he wants it.
Read more → Drop coverageThe big man sits back near the paint instead of stepping up to the ball handler. It protects the rim but gives up pull-up jumpers.
Read more → Go underThe defender goes under the screen instead of over it, giving up space and daring the ball handler to shoot.
Read more → HedgeThe screener’s defender jumps out to slow the ball handler for a moment, then recovers back to his own man.
Read more → Help defenseLeaving your own man to stop a drive or a roll, trusting a teammate to cover for you.
Read more → IceForcing a side pick-and-roll toward the sideline so the ball handler can’t use the screen.
Read more → Low manThe weak-side defender closest to the basket, responsible for stopping drivers and rollers at the rim.
Read more → NailThe spot in the middle of the free-throw line. A defender at the nail can help on drives from either side.
Read more → RotationThe chain of moves defenders make after one of them helps, so the open player gets covered.
Read more → Shrink the floorDefenders sag toward the paint to clog driving lanes, daring the offense to shoot over them.
Read more → Strong sideThe side of the floor where the ball is.
Read more → SwitchTwo defenders trade assignments when a screen is set, instead of chasing their own man around it.
Read more → TagA weak-side defender briefly bumps the rolling big to stop a lob or layup, then recovers to his own man.
Read more → Transition defenseSprinting back after a miss or turnover to stop easy baskets before your defense is set.
Read more → VerticalityA defender may jump straight up with arms raised without fouling, even if the shooter runs into him.
Read more → Weak sideThe side of the floor away from the ball. Most help defense comes from here.
Read more → ZoneDefenders guard areas instead of players. Rare in the NBA, which is why it works when it does.
Read more →Roles 9
A role player whose job is to make open three-pointers and defend the other team’s best perimeter scorer.
Read more → ConnectorA player who keeps the offense moving with quick decisions, passes and screens instead of scoring a lot himself.
Read more → Point guardThe player who usually brings the ball up and runs the offense. In today’s game, any player can play this role.
Read more → Positionless basketballLineups built on skills instead of the five traditional positions, where players can switch, handle and shoot.
Read more → Rim protectorA big man whose shot blocking and positioning keep opponents from scoring near the basket.
Read more → Sixth manThe first player off the bench, often a scorer who leads the second unit.
Read more → Small ballPlaying a lineup without a traditional center, trading size for speed, shooting and switching.
Read more → Stretch bigA center or power forward who can shoot threes, pulling a defender away from the basket.
Read more → WingA player who plays on the sides of the floor, usually a shooting guard or small forward who can shoot, drive and defend.
Read more →Stats 11
Assists divided by turnovers. It shows how well a player creates for others without giving the ball away.
Read more → Defensive ratingPoints allowed per 100 possessions. Lower is better.
Read more → Double-doubleTen or more in two stat categories in one game, for example points and rebounds.
Read more → Effective field-goal percentageField-goal percentage adjusted so a made three counts one and a half times as much as a made two.
Read more → Net ratingOffensive rating minus defensive rating. A strong sign of how good a team (or lineup) really is.
Read more → Offensive ratingPoints scored per 100 possessions. It compares offenses fairly no matter how fast they play.
Read more → PaceHow many possessions a team uses in 48 minutes. A high pace means a faster game.
Read more → Plus-minusHow many points a team outscored (or was outscored by) its opponent while a player was on the floor.
Read more → Triple-doubleTen or more in three stat categories in one game, usually points, rebounds and assists.
Read more → True shooting percentageA shooting percentage that counts the extra value of threes and free throws, so it shows how efficiently a player scores.
Read more → Usage rateThe share of a team’s plays that end with a player shooting, getting to the free-throw line or turning it over while he is on the floor.
Read more →Rules 10
A made basket while being fouled. The basket counts and the shooter gets one free throw.
Read more → Backcourt violationA team has eight seconds to get the ball past half-court, and once there it can’t take the ball back across.
Read more → BonusAfter a team commits its fifth foul in a quarter, every foul sends the opponent to the free-throw line. Also called the penalty.
Read more → Clear path foulA foul on a player with nothing between him and the basket on a fast break. Two free throws and the ball.
Read more → Coach’s challengeA coach can ask the referees to review certain calls on video. If the challenge is wrong, the team loses a timeout.
Read more → Defensive three secondsA defender can’t stay in the lane for more than three seconds unless he is closely guarding someone. The penalty is a technical free throw.
Read more → Flagrant foulAn unnecessary or excessive foul. It brings free throws, possession and, for the worst ones, an ejection.
Read more → GoaltendingTouching a shot on its way down toward the basket, or while it is above the rim. The basket counts.
Read more → Play-In TournamentSeeds 7 to 10 in each conference play for the last two playoff spots: 7 vs 8, 9 vs 10, then the loser of the first game hosts the winner of the…
Read more → Take foulA deliberate foul to stop a fast break. Since 2022, the other team gets a free throw and keeps the ball.
Read more →