Coach CoachanBASKETBALL COMMENTARY
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Coach’s Glossary

The words coaches use, in plain English. Each one links to the breakdowns that show it.

Offense 23

Backdoor cut

A cut toward the basket behind a defender who is denying the pass. The classic punishment for overplaying.

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Corner three

The shortest three-pointer, about 22 feet. One of the most valuable shots in basketball, which is why offenses fight to create it.

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Drive and kick

Attack the basket, draw a helping defender, then pass out to the shooter that defender just left.

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Early offense

Running a quick action in the first seconds of the shot clock, before the defense is organized.

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Extra pass

Passing up a good shot to give a teammate a great one. Good offenses make defenses rotate one more time than they can handle.

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Five-out

All five offensive players start outside the three-point line, emptying the paint for drives and cuts.

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Ghost screen

A player runs up as if to set a screen, then pops out to the three-point line without touching anyone. Defenders who over-help get caught looking.

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Handoff

The ball handler hands the ball to a teammate running past, and their bodies form a screen at the same time. Often called a DHO (dribble handoff).

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Isolation

The offense clears one side of the floor so one player can attack his defender one-on-one.

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Lob

A high pass near the rim for a teammate to catch and finish above the defense, usually off a pick-and-roll or a cut.

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Paint touch

Getting the ball into the lane, by dribble or pass. The defense has to collapse, which opens shots everywhere else.

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Pick-and-pop

Like a pick-and-roll, except the screener steps out for a jump shot instead of rolling to the rim. Deadly when the screener can shoot threes.

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Pick-and-roll

One player sets a screen for the ball handler, then rolls toward the basket. The most common action in the NBA, and the root of most of the terms on this page.

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Pocket pass

A bounce pass to the rolling screener, slipped between the two defenders guarding the pick-and-roll.

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Post up

Catching the ball with your back to the basket near the paint, usually to use a size or strength advantage.

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Reject

The ball handler goes away from a screen instead of using it, usually because the defense has loaded up on the screen side.

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Relocation

Moving to a new open spot right after passing, so your defender loses track of you.

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Short roll

The screener catches the ball around the free-throw line after the defense traps the ball handler, then makes a play with four attackers against three defenders.

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Slip

The screener cuts to the basket before actually making contact on the screen, usually because the defense is about to switch or trap.

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Snake dribble

After using a screen, the ball handler dribbles back toward the side the screen came from, keeping the defender stuck behind him.

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Spacing

Where offensive players stand so that any defender who helps leaves a shooter open. Good spacing makes driving lanes appear.

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Swing

Moving the ball quickly from one side of the floor to the other so the defense has to shift and rotate.

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Transition

Attacking before the defense is set, usually right after a rebound, steal or block.

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Set plays 18

ATO

Short for “after timeout”: a play the coach draws up during a timeout. Often the best look at a coach’s creativity.

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Back screen

A screen set behind a defender so the cutter can run toward the basket while the defender is blindsided.

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BLOB

Baseline out-of-bounds play: a set run when the ball is inbounded from under the opponent’s basket.

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Chicago action

A down screen that flows straight into a handoff, so the shooter comes off two actions in a row.

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Delay

An offense run through a big man at the top of the key, who passes and hands off to cutters around him.

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Down screen

A screen set facing the baseline to free a teammate coming up toward the ball. Also called a pin-down.

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Elevator screen

Two players stand side by side, let a shooter run between them, then close the gap like elevator doors on the chasing defender.

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Flare screen

A screen that pushes a shooter away from the ball, toward the wing or corner, where there is room to catch and shoot.

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Flex

A cut along the baseline off a screen, followed by a down screen for the screener. Old school, still everywhere.

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Floppy

A shooter starts under the basket and chooses a side, running off screens set by teammates on both sides of the lane.

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Hammer

A baseline screen that frees a shooter in the far corner while the ball handler drives.

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Horns

Two bigs at the elbows and shooters in the corners. The starting point for dozens of set plays.

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Iverson cut

A cut across the top of the floor from wing to wing, using screens at both elbows.

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Pistol

Early offense where the guard and the wing on one side run a quick handoff or pick-and-roll as the ball comes up the floor.

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SLOB

Sideline out-of-bounds play: a set run when the ball is inbounded from the sideline, often late in games.

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Spain pick-and-roll

A normal pick-and-roll plus a back screen on the roller’s defender. Two screens, one confused defense.

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Stagger screen

Two screens set one after the other for the same cutter, usually to free a shooter.

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Zipper cut

A player cuts straight up from near the basket to the top of the key to catch the ball.

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Defense 23

2-3 zone

A zone with two defenders up top and three across the bottom, protecting the paint and inviting outside shots.

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Blitz

Both defenders jump the ball handler at the screen to force the ball out of his hands. Also called a trap.

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Box out

Getting your body between your opponent and the basket before a rebound, so he can’t get to the ball.

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Box-and-one

Four defenders play a zone shaped like a box while one chases the opponent’s best player everywhere.

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Charge

An offensive foul called when a defender has already set his feet in the path of a driving player before contact.

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Closeout

Running at a shooter after helping, under control with hands high, to contest the shot without fouling or getting driven past.

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Deny

Guarding a player away from the ball so he can’t catch a pass where he wants it.

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Drop coverage

The big man sits back near the paint instead of stepping up to the ball handler. It protects the rim but gives up pull-up jumpers.

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Go under

The defender goes under the screen instead of over it, giving up space and daring the ball handler to shoot.

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Hedge

The screener’s defender jumps out to slow the ball handler for a moment, then recovers back to his own man.

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Help defense

Leaving your own man to stop a drive or a roll, trusting a teammate to cover for you.

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Ice

Forcing a side pick-and-roll toward the sideline so the ball handler can’t use the screen.

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Low man

The weak-side defender closest to the basket, responsible for stopping drivers and rollers at the rim.

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Nail

The spot in the middle of the free-throw line. A defender at the nail can help on drives from either side.

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Rotation

The chain of moves defenders make after one of them helps, so the open player gets covered.

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Shrink the floor

Defenders sag toward the paint to clog driving lanes, daring the offense to shoot over them.

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Strong side

The side of the floor where the ball is.

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Switch

Two defenders trade assignments when a screen is set, instead of chasing their own man around it.

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Tag

A weak-side defender briefly bumps the rolling big to stop a lob or layup, then recovers to his own man.

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Transition defense

Sprinting back after a miss or turnover to stop easy baskets before your defense is set.

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Verticality

A defender may jump straight up with arms raised without fouling, even if the shooter runs into him.

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Weak side

The side of the floor away from the ball. Most help defense comes from here.

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Zone

Defenders guard areas instead of players. Rare in the NBA, which is why it works when it does.

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Roles 9

Stats 11

Rules 10